![]() ![]() Toggle on and when you move units, they reset their health and also can continue to move and attack. Toggle on and there is no Unrest and therefore no Rebels. Toggle on and you can use the EDITOR to give you massive numbers of farmers in towns and they won't reset. Some trainers may set off generic or heuristic notifications with certain antivirus or firewall software.Ĭheat Mode Research Food Power (set to 1) Virus Scan: This trainer has been scanned and is virus and adware free. UPD: Most likely, does work on enemy wizards.Compatibility: Windows 7, Windows 8, Windows 8.1, Windows 10 Also these scripts take long time to activate. Scripts under "AOB" header require first a spell to be cast (in world and in combat for corresponding sections). Scripts under "Mono-enabled" header require "Mono/Activate mono features" selected in CE menu to work. Select only one.Īlmost certainly doesn't work on enemy wizards.Īdd fame on city raze: instead of losing fame, gain the same amount. ![]() These two options also are mutually exclusive. ![]() Increase casting skill fast: every turn casting skill is increased directly by amount of power invested. Increase casting skill every turn: every turn casting skill is increased by 1, independently of power investment which still works as it did. May not work on special spells like "Create Artifact". With "grow" scripts it is possible to accumulate skill and mana necessary for a larger spell by casting cheaper spells. player has enough skill and mana left to cast the spell this turn). World save/grow scripts work only on instant-cast spells (i.e. "Grow skill" and "Save mana" (or vice versa) in same section combine no problemo. Grow and save are mutually exclusive ("grow mana" won't activate if you have "save mana" already activated in same group, and vice versa). Save mana/skill: mana or casting skill are not expended on cast. Grow mana/skill: mana or casting skill are replenished instead of being expended for spell cost. So, here's a little something I put together. ![]()
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